#include "middleearth.h"
#include <algorithm>
#include <stdlib.h>
#include <math.h>
#include <time.h>
// The list of all the place names that we'll be using
string all_city_names[] = {
// human towns, cities and strongholds
"Bree", // a human and hobbit town between the Shire and Rivendell
"Isengard", // the tower fortress where Saruman resided; Gandalf was imprisoned there.
"Minas Tirith", // capital of Gondor, the "white city"; home to Boromir, Denethor, and later, Aragorn
"Osgiliath", // city on the river Anduin; is at the other end of Pelennor Fields from M. Tirith
"Edoras", // the capital city of Rohan, where King Theoden resides
"Helm's Deep", // fortress of Rohan, it is where the people of Edoras fled to from the orc invasion
"Dunharrow", // a refuge of Rohan, it is where Elrond presents the sword to Aragorn in the movie
// dwarf cities
"Moria", // the enormous dwarven underground complex that the Fellowship traveled through
// elvish cities
"Lothlorien", // the elvish tree-city, home of Lady Galadriel and Lord Celeborn
"Rivendell", // the elvish city that is home to Lord Elrond
"The Grey Havens", // the port city on the western coast from which the elves travel westward
// hobbit villages
"Bucklebury", // a Shire village, it has a ferry across the Brandywine River that the Hobbits use
"Bywater", // a Shire village, it is the site of the Battle of Bywater (removed from the movie)
"Hobbiton", // a Shire village, it is home to Bilbo and, later, Frodo
"Michel Delving", // a Shire village, it is the chief town of the Shire
// Mordor places
"Orodruin", // Mount Doom in Mordor, it is where the Ring was made, and later, unmade
"Barad-Dur", // Sauron's fortress that was part castle, part mountain
"Minas Morgul", // formerly the Gondorian city of Minas Ithil; renamed when Sauron took it over
"Cirith Ungol", // the mountianous pass that Sam & Frodo went through; home of Shelob
"Gorgoroth", // the plains in Mordor that Frodo & Sam had to cross to reach Mount Doom
// places that are not cities
"Emyn Muil", // the rocky region that Sam & Frodo climb through after leaving the Fellowship
"Fangorn Forest", // the forest where Treebeard (and the other Ents) live
"Dagorlad", // great plain/swamp between Emyn Muil & Mordor where a great battle was fought long ago
"Weathertop", // the tower between Bree and Rivendell where Aragorn and the Hobbits take refuge
"Gladden Fields", // this is where the Ring is lost in the River Anduin, after Isildur is ambushed and killed by Orcs
"Entwash River", // a river through Rohan, which flows through Fangorn Forest
"River Isen", // river through the Gap of Rohan; Theoden's son was slain in a battle here.
"The Black Gate", // huge gate to Mordor that Aragorn and company attack as the ring is destroyed
"The Old Forest", // a forest to the west of the Shire (adventures there were removed from the movie)
"Trollshaws", // area to the west of Rivendell that was home to the trolls that Bilbo met
"Pelennor Fields", // great plain between M. Tirith and Osgiliath; site of the Battle of M. Tirith
"Hollin", // the empty plains that the Fellowship crosses between Rivendell and Moria
"Mirkwood", // Legolas' forest home; Bilbo travels there in 'The Hobbit'.
"Misty Mountains", // the north-south moutain range that runs through Middle-earth
"Prancing Pony", // an inn in Bree where the hobbits tried to meet Gandalf, but meet Aragorn instead
// places from the Hobbit book and movies
"Laketown", // also called Esgaorth, it is the town of men on the Long Lake near Erebor
"Dale", // the town of men outside Erebor, destroyed by Smaug long before the Hobbit story
"Erebor", // the Elvish name for the Lonely Mountain, where the dwarves had their fortress
"Beorn's House", // Beorn is the shape-shifter who shelters the dwarf party
"Dol Guldur", // fortress in Mirkwood where Sauron, as the Necromancer, hid during most of the Hobbit
// END marker
"END"
};
// Iluvatar, the creator of Middle-Earth
MiddleEarth::MiddleEarth (int xsize, int ysize, int num_cities, int seed) {
// set up the random number seed
srand( (seed==-1) ? time(NULL) : seed );
// count the number of cities in the array
for ( num_city_names = 0; all_city_names[num_city_names] != "END";
num_city_names++ );
if ( num_cities > num_city_names ) {
cout << "There are only " << num_city_names << " city names, so "
<< num_cities << " cities cannot be created.\nExiting." << endl;
exit(0);
}
if ( num_cities < 5 )
num_cities = 5;
// select the num_cities names of the cities that we'll be using
for ( int i = 0; all_city_names[i] != "END"; i++ )
cities.push_back(string(all_city_names[i]));
random_shuffle(cities.begin(), cities.end());
cities.erase(cities.begin()+num_cities,cities.end());
// compute random city positions
for ( unsigned int i = 0; i < cities.size(); i++ ) {
xpos.push_back((rand()/((float)RAND_MAX)) * xsize);
ypos.push_back((rand()/((float)RAND_MAX)) * ysize);
}
// compute the 2-d distance array
this->xsize = xsize;
this->ysize = ysize;
// we assume that num_cities < xsize*ysize
distances = new float[num_cities*num_cities]; // row-major order
for ( int r = 0; r < num_cities; r++ )
for ( int c = 0; c < num_cities; c++ ) {
distances[r*num_cities+c] = sqrt((xpos[c]-xpos[r])*(xpos[c]-xpos[r]) +
(ypos[c]-ypos[r])*(ypos[c]-ypos[r]));
}
// create hash of indices so we don't have to do a linear search
// each time we want to find a city name to index mapping
for ( unsigned int i = 0; i < cities.size(); i++ )
indices[cities[i]] = i;
}
// Sauron, the destructor of Middle-Earth.
MiddleEarth::~MiddleEarth () {
delete[] distances;
}
// The Mouth of Sauron! (prints out info on the created 'world')
void MiddleEarth::print() {
cout << "there are " << num_city_names
<< " locations to choose from; we are using " << cities.size() << endl;
cout << "they are: " << endl;
for ( unsigned int i = 0; i < cities.size(); i++ )
cout << "\t" << cities[i] << " @ (" << xpos[i] << ", " << ypos[i]
<< ")" << endl;
}
// prints a tab-separated table of the distances (this can be loaded
// into Excel or similar)
void MiddleEarth::printTable() {
cout << "Table: " << endl << endl << "Location\txpos\typos\t";
for ( unsigned int r = 0; r < cities.size(); r++ )
cout << cities[r] << "\t";
cout << endl;
for ( unsigned int r = 0; r < cities.size(); r++ ) {
cout << cities[r] << "\t" << xpos[r] << "\t" << ypos[r] << "\t";
for ( unsigned int c = 0; c < cities.size(); c++ )
cout << distances[r*cities.size()+c] << "\t";
cout << endl;
}
}
// This method returns the distance between the two passed cities. If
// we assume that the hash table (i.e. the map) is O(1), then this
// method call is also O(1)
float MiddleEarth::getDistance (string city1, string city2) {
return distances[indices[city1]*cities.size()+indices[city2]];
}
// Returns the list of cities to travel to. The first city is the
// original start point as well as the end point. The number of
// cities passed in does not include this start/end point (so there
// will be length+1 entries in the returned vector).
vector<string> MiddleEarth::getItinerary (unsigned int length) {
length++; // to account for the start point
// check parameter
if ( length > cities.size() ) {
cout << "You have requested a itinerary of " << length-1
<< " cities; you cannot ask for an itinerary of more than length "
<< cities.size()-1 << endl;
exit(0);
}
// we need to make a deep copy of the cities vector. itinerary is a
// pointer so that it doesn't get deleted when it goes out of scope.
vector<string> itinerary;
for ( unsigned int i = 0; i < cities.size(); i++ )
itinerary.push_back(cities[i]);
// shuffle, erase unneeded ones, and return the itinerary
random_shuffle(itinerary.begin(), itinerary.end());
itinerary.erase(itinerary.begin()+length,itinerary.end());
return itinerary;
}