#include "AVLTree.h"
#include <string>
#include "AVLNode.h"
using namespace std;
AVLTree::AVLTree() { root = NULL; }
AVLTree::~AVLTree() {
delete root;
root = NULL;
}
// insert finds a position for x in the tree and places it there, rebalancing
// as necessary.
void AVLTree::insert(const string& x) {
// YOUR IMPLEMENTATION GOES HERE
}
// remove finds x's position in the tree and removes it, rebalancing as
// necessary.
void AVLTree::remove(const string& x) { root = remove(root, x); }
// pathTo finds x in the tree and returns a string representing the path it
// took to get there.
string AVLTree::pathTo(const string& x) const {
// YOUR IMPLEMENTATION GOES HERE
}
// find determines whether or not x exists in the tree.
bool AVLTree::find(const string& x) const {
// YOUR IMPLEMENTATION GOES HERE
}
// numNodes returns the total number of nodes in the tree.
int AVLTree::numNodes() const {
// YOUR IMPLEMENTATION GOES HERE
}
// balance makes sure that the subtree with root n maintains the AVL tree
// property, namely that the balance factor of n is either -1, 0, or 1.
void AVLTree::balance(AVLNode*& n) {
// YOUR IMPLEMENTATION GOES HERE
}
// rotateLeft performs a single rotation on node n with its right child.
AVLNode* AVLTree::rotateLeft(AVLNode*& n) {
// YOUR IMPLEMENTATION GOES HERE
}
// rotateRight performs a single rotation on node n with its left child.
AVLNode* AVLTree::rotateRight(AVLNode*& n) {
// YOUR IMPLEMENTATION GOES HERE
}
// private helper for remove to allow recursion over different nodes. returns
// an AVLNode* that is assigned to the original node.
AVLNode* AVLTree::remove(AVLNode*& n, const string& x) {
if (n == NULL) {
return NULL;
}
// first look for x
if (x == n->value) {
// found
// no children
if (n->left == NULL && n->right == NULL) {
delete n;
n = NULL;
return NULL;
}
// single child
if (n->left == NULL) {
AVLNode* temp = n->right;
n->right = NULL;
delete n;
n = NULL;
return temp;
}
if (n->right == NULL) {
AVLNode* temp = n->left;
n->left = NULL;
delete n;
n = NULL;
return temp;
}
// two children -- tree may become unbalanced after deleting n
string sr = min(n->right);
n->value = sr;
n->right = remove(n->right, sr);
} else if (x < n->value) {
n->left = remove(n->left, x);
} else {
n->right = remove(n->right, x);
}
n->height = 1 + max(height(n->left), height(n->right));
balance(n);
return n;
}
// min finds the string with the smallest value in a subtree.
string AVLTree::min(AVLNode* node) const {
// go to bottom-left node
if (node->left == NULL) {
return node->value;
}
return min(node->left);
}
// height returns the value of the height field in a node. If the node is
// null, it returns -1.
int AVLTree::height(AVLNode* node) const {
if (node == NULL) {
return -1;
}
return node->height;
}
// max returns the greater of two integers.
int max(int a, int b) {
if (a > b) {
return a;
}
return b;
}