Introduction | Repository contents | Contributing to this repository | Course description | License
The repository contains content for CS4730 - Game Design at the University of Virginia. This is a fully online course due to the continuing Covid-19 pandemic. The course will consist of online lectures (via Zoom), several homework assignments (to learn and use the Unity Game Engine), and a group project developing a fully playable game.
Note that the links below will not work correctly if you are viewing this online at github.com – you will need to clone (download) the repository first
Updates to the repository are restricted to approved individuals only, to prevent anybody from messing with the slides right before a lecture. However, others can still contribute to this repository – to do so, take the following steps:
At that point, I will receive a notice that a change has been submitted, and I’ll look at it and hopefully accept it into the main repository.
When you want to bring in the updates from the main dsa1 github repository into your forked repository, you will need to follow the instructions here.
Introduces the development and design of modern video games. Includes the description and implementation of a 2-dimensional game engine (including sprite graphics, linear transformations, display trees, etc). Introduces concepts in video game design, including designing for teaching game mechanics, the distinction between mechanics, dynamics, and aesthetics, and pacing through levels / level design. Students complete the implementation of their game engine and then proceed to build a fully playable game in the engine they have created.
The ABET course objectives are below. Students will be able to:
The material in this repository is released under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA).
Copyright (c) 2020 by Mark Floryan